This commit is contained in:
Kelorastus
2026-10-01 09:35:18 +02:00
parent 1c25891ab7
commit 064c1b9098
4 changed files with 115 additions and 93 deletions
+99 -92
View File
@@ -98,6 +98,12 @@
// like the real one on screen, and mistaking the two is how a bug gets chased in the
// wrong tree - or a demo gets given from an unbuilt branch.
const devOn = $derived(launcher.devOn);
// Dev mode's controls follow DEV MODE, not whatever the hub is currently offering. They
// used to live inside the "launch" branch, so a PC with nothing installed was told to name
// its checkout folder and given nowhere on screen to name it - the dead end that made a
// fresh dev PC look like it could only install.
const TRANSIENT = ["loading", "signing_in", "installing", "restoring", "syncing", "building", "removing", "pulling_tiles", "stack"];
const showDev = $derived(devOn && !TRANSIENT.includes(action));
const devRun = $derived(launcher.devReady);
const devRoot = $derived(launcher.settings?.dev_root ?? "");
const devTarget = $derived(launcher.settings?.dev_target ?? "client");
@@ -266,98 +272,6 @@
<button class="btn-link" disabled={blocked} onclick={() => launcher.openSync()}>Sync</button>
</p>
{/if}
{#if devOn}
<!-- Dev mode's own controls, where the launching happens. Everything that decides
what Launch does is here rather than behind Settings: the target, the checkout,
and whether it builds first. -->
<section class="dev" aria-label="Dev mode">
<header class="dev-head">
<Icon name="code" size={13} />
<span class="dev-title">DEV</span>
<!-- What Launch will actually start, in three words. The folder is not repeated
here: it is in the field two rows down. -->
<span class="dev-from mono">{devRun ? TARGETS.find((o) => o.key === devTarget)?.name ?? "" : "no checkout"}</span>
</header>
<div class="dev-targets" role="radiogroup" aria-label="Launch starts">
{#each TARGETS as option (option.key)}
<label class="dev-target" class:on={devTarget === option.key}>
<input
type="radio"
name="dev-target"
value={option.key}
checked={devTarget === option.key}
disabled={blocked || savingDev}
onchange={() => launcher.setDev({ dev_target: option.key })}
/>
<span class="dev-target-name">{option.name}</span>
<span class="dev-target-note mono">{option.note}</span>
</label>
{/each}
</div>
<div class="dev-row">
<input
class="dev-path"
type="text"
spellcheck="false"
placeholder="Folder holding ODIAN_Engine"
value={devRoot}
disabled={blocked || savingDev}
onchange={(e) => launcher.setDev({ dev_root: e.currentTarget.value.trim() })}
/>
<button type="button" class="btn" disabled={blocked || savingDev} onclick={browseCheckout}>Browse…</button>
</div>
<div class="dev-row">
<label class="dev-label" for="dev-run-as">Run as</label>
<input
id="dev-run-as"
class="dev-path"
type="text"
spellcheck="false"
autocomplete="off"
placeholder={s?.operator ?? "the operator who signed in"}
value={devUserField}
disabled={blocked || savingDev}
onchange={(e) => launcher.setDev({ dev_user: e.currentTarget.value.trim() })}
/>
</div>
<div class="dev-row">
{#if releasing}
<button class="btn dev-release" onclick={() => launcher.showConsole()}>Release running…</button>
{:else}
<button class="btn dev-release" disabled={blocked || !s?.online} onclick={openRelease}>
Build &amp; deploy…
</button>
{/if}
{#if hasOutput && !releasing}
<button class="btn-link" onclick={() => launcher.showConsole()}>last output</button>
{:else if !s?.online}
<span class="dev-note">needs the DHP</span>
{/if}
</div>
<label class="dev-check">
<input
type="checkbox"
checked={devBuild}
disabled={blocked || savingDev}
onchange={(e) => launcher.setDev({ dev_build: e.currentTarget.checked })}
/>
<span>Build first</span>
</label>
{#if !devRun}
<p class="dev-note">Name the folder that holds <code>ODIAN_Engine</code> and Launch runs from it.</p>
{:else if devUser}
<p class="dev-note attention">
Running as <strong>{devUser}</strong> — this PC will not sync with the DHP.
</p>
{/if}
</section>
{/if}
{#if unfinished}
<p class="secondary attention">
@@ -492,6 +406,99 @@
</p>
{/if}
{#if showDev}
<!-- Dev mode's own controls, where the launching happens. Everything that decides
what Launch does is here rather than behind Settings: the target, the checkout,
and whether it builds first. -->
<section class="dev" aria-label="Dev mode">
<header class="dev-head">
<Icon name="code" size={13} />
<span class="dev-title">DEV</span>
<!-- What Launch will actually start, in three words. The folder is not repeated
here: it is in the field two rows down. -->
<span class="dev-from mono">{devRun ? TARGETS.find((o) => o.key === devTarget)?.name ?? "" : "no checkout"}</span>
</header>
<div class="dev-targets" role="radiogroup" aria-label="Launch starts">
{#each TARGETS as option (option.key)}
<label class="dev-target" class:on={devTarget === option.key}>
<input
type="radio"
name="dev-target"
value={option.key}
checked={devTarget === option.key}
disabled={blocked || savingDev}
onchange={() => launcher.setDev({ dev_target: option.key })}
/>
<span class="dev-target-name">{option.name}</span>
<span class="dev-target-note mono">{option.note}</span>
</label>
{/each}
</div>
<div class="dev-row">
<input
class="dev-path"
type="text"
spellcheck="false"
placeholder="Folder holding ODIAN_Engine"
value={devRoot}
disabled={blocked || savingDev}
onchange={(e) => launcher.setDev({ dev_root: e.currentTarget.value.trim() })}
/>
<button type="button" class="btn" disabled={blocked || savingDev} onclick={browseCheckout}>Browse…</button>
</div>
<div class="dev-row">
<label class="dev-label" for="dev-run-as">Run as</label>
<input
id="dev-run-as"
class="dev-path"
type="text"
spellcheck="false"
autocomplete="off"
placeholder={s?.operator ?? "the operator who signed in"}
value={devUserField}
disabled={blocked || savingDev}
onchange={(e) => launcher.setDev({ dev_user: e.currentTarget.value.trim() })}
/>
</div>
<div class="dev-row">
{#if releasing}
<button class="btn dev-release" onclick={() => launcher.showConsole()}>Release running…</button>
{:else}
<button class="btn dev-release" disabled={blocked || !s?.online} onclick={openRelease}>
Build &amp; deploy…
</button>
{/if}
{#if hasOutput && !releasing}
<button class="btn-link" onclick={() => launcher.showConsole()}>last output</button>
{:else if !s?.online}
<span class="dev-note">needs the DHP</span>
{/if}
</div>
<label class="dev-check">
<input
type="checkbox"
checked={devBuild}
disabled={blocked || savingDev}
onchange={(e) => launcher.setDev({ dev_build: e.currentTarget.checked })}
/>
<span>Build first</span>
</label>
{#if !devRun}
<p class="dev-note">Name the folder that holds <code>ODIAN_Engine</code> and Launch runs from it.</p>
{:else if devUser}
<p class="dev-note attention">
Running as <strong>{devUser}</strong> — this PC will not sync with the DHP.
</p>
{/if}
</section>
{/if}
{#if showNotice}
<div class="notice" role="alert">
<Icon name="alert" size={14} />
+14
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@@ -311,6 +311,19 @@ function initialStatus(scenario: MockScenario): Status {
dev: { machine: "ODIAN-DEV-01", install_id: null, expires_at: "2027-01-31", note: "test kit" },
});
break;
case "dev-no-checkout":
// A fresh dev PC: launcher downloaded, licence dropped in, DHP reachable - but no
// ODIAN_Engine checkout yet. It used to show Install and no way to point at one.
Object.assign(s, {
installed: null,
operator: OPERATOR,
signed_in: true,
dev_run: false,
dhp_direct: false,
dhp_blocked: "dev mode has no checkout folder yet: name the folder that holds ODIAN_Engine.",
dev: { machine: "ODIAN-DEV-02", install_id: null, expires_at: "2027-01-31", note: "test kit" },
});
break;
case "error":
Object.assign(s, {
operator: OPERATOR,
@@ -370,6 +383,7 @@ class MockBackend implements Backend {
// Already pointed at a checkout and switched on, so the dev controls and the dev-run
// marker show as they do on the real thing.
if (scenario === "dev" || scenario === "dev-dhp") Object.assign(this.settings, { dev_root: "E:" + String.fromCharCode(92) + "ODIAN_Dev", dev_mode: true });
if (scenario === "dev-no-checkout") Object.assign(this.settings, { dev_root: "", dev_mode: true });
if (this.status.installed) {
// An installed mock PC has the basemap, Dark V2 and a stopped satellite download.
for (const item of MOCK_MARKET) if (item.required) this.marketPresent.set(item.key, "installed");
+1
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@@ -338,6 +338,7 @@ export const MOCK_SCENARIOS = [
"error",
"dev",
"dev-dhp",
"dev-no-checkout",
] as const;
export type MockScenario = (typeof MOCK_SCENARIOS)[number];