new console
This commit is contained in:
@@ -32,6 +32,11 @@ pub async fn release_run(
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launcher.release_run(password, with_api, with_mcp).await
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}
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#[tauri::command]
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pub fn release_console(launcher: State<'_, Launcher>, since: usize) -> CmdResult<crate::release::ConsoleTail> {
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Ok(launcher.release_console(since))
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}
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#[tauri::command]
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pub async fn get_status(launcher: State<'_, Launcher>) -> CmdResult<Status> {
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Ok(launcher.status().await)
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@@ -254,6 +254,8 @@ pub struct Launcher {
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stack_states: std::sync::Mutex<Vec<StackEvent>>,
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sign_in_cancel: Notify,
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install_cancel: std::sync::Mutex<Option<CancellationToken>>,
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/// What the running release has printed, for the console panel.
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release_console: crate::release::Shared,
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}
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/// What an operator picked when installing from a drive: the site store an ODIAN drive
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@@ -414,6 +416,7 @@ impl Launcher {
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stack_states: std::sync::Mutex::new(Vec::new()),
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sign_in_cancel: Notify::new(),
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install_cancel: std::sync::Mutex::new(None),
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release_console: Default::default(),
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})
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}
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@@ -2338,8 +2341,13 @@ impl Launcher {
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)
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}
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/// Start a release in its own console. Returns once it has started, not when it is done.
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/// Start a release. Returns once it has started, not when it is done: its output arrives
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/// in the console panel, which reads `release_console` as it fills.
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pub async fn release_run(&self, password: String, with_api: bool, with_mcp: bool) -> Result<(), String> {
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// Two at once would interleave into one buffer and fight over the same build dirs.
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if self.release_console.lock().is_ok_and(|c| c.is_running()) {
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return Err("A release is already running: wait for it to finish.".to_string());
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}
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let plan = self.release_plan().await;
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if let Some(why) = plan.blocked {
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return Err(why);
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@@ -2373,10 +2381,20 @@ impl Launcher {
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with_api && plan.docker,
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with_mcp && plan.docker,
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&password,
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&self.release_console,
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)
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.map(|_| ())
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}
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/// Everything the release has printed since line `since`.
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pub fn release_console(&self, since: usize) -> crate::release::ConsoleTail {
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match self.release_console.lock() {
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Ok(c) => c.tail(since),
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// A poisoned lock must not take the window down with it.
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Err(e) => e.into_inner().tail(since),
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}
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}
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// ── operator-data sync ──────────────────────────────────────────────────
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/// Sync, unless this run is pretending to be another operator. Whatever it authored is
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@@ -59,6 +59,7 @@ pub fn run() {
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commands::get_status,
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commands::release_plan,
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commands::release_run,
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commands::release_console,
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commands::get_market,
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commands::apply_market,
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commands::check_market,
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+200
-7
@@ -9,7 +9,7 @@
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//! Comparing versions would not do: a version says what was cut, not from what.
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use serde::Serialize;
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use std::path::{Path, PathBuf};
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use std::process::Command;
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use std::process::{Command, Stdio};
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/// What a release could do right now, and what stops it.
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#[derive(Clone, Debug, Serialize)]
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@@ -160,7 +160,101 @@ pub fn plan(
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ReleasePlan { docker, online, scripts, items, blocked }
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}
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/// Cut and publish, in its own console.
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/// The Release console's buffer: filled by the running release, read by the window.
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///
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/// It sits behind a plain (not async) lock because the threads draining the child's pipes
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/// have no async context to lock from.
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#[derive(Default)]
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pub struct Console {
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lines: Vec<String>,
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/// How many lines fell off the front, so indices stay stable while it trims.
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dropped: usize,
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running: bool,
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exit: Option<i32>,
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}
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pub type Shared = std::sync::Arc<std::sync::Mutex<Console>>;
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/// A release prints a great deal (cargo, npm, docker); keep the tail, not all of it.
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const MAX_LINES: usize = 4000;
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/// What the window asks for: everything it has not seen yet.
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#[derive(Serialize, Clone)]
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pub struct ConsoleTail {
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/// Index of the first line returned.
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pub from: usize,
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pub lines: Vec<String>,
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pub total: usize,
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pub running: bool,
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pub exit: Option<i32>,
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}
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impl Console {
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fn start(&mut self) {
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self.lines.clear();
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self.dropped = 0;
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self.running = true;
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self.exit = None;
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}
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fn push(&mut self, line: String) {
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self.lines.push(line);
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if self.lines.len() > MAX_LINES {
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let cut = self.lines.len() - MAX_LINES;
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self.lines.drain(..cut);
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self.dropped += cut;
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}
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}
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fn finish(&mut self, exit: Option<i32>) {
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self.running = false;
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self.exit = exit;
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}
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pub fn is_running(&self) -> bool {
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self.running
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}
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/// Everything from `since` on. A `since` already trimmed away starts at the oldest line
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/// still held, rather than pretending the dropped ones are still coming.
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pub fn tail(&self, since: usize) -> ConsoleTail {
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let total = self.dropped + self.lines.len();
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let from = since.clamp(self.dropped, total);
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ConsoleTail {
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from,
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lines: self.lines[from - self.dropped..].to_vec(),
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total,
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running: self.running,
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exit: self.exit,
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}
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}
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}
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/// Drain one of the child's streams into the console, a line at a time.
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fn pump(stream: impl std::io::Read, console: Shared) {
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use std::io::BufRead;
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let mut reader = std::io::BufReader::new(stream);
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let mut raw = Vec::new();
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loop {
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raw.clear();
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match reader.read_until(b'\n', &mut raw) {
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Ok(0) | Err(_) => return,
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Ok(_) => {
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let text = String::from_utf8_lossy(&raw);
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let text = text.trim_end_matches('\n').trim_end_matches('\r');
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// A terminal shows only what follows the last carriage return, so a progress line
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// that kept rewriting itself does not become a thousand lines in the panel.
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let shown = text.rsplit('\r').next().unwrap_or(text);
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match console.lock() {
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Ok(mut c) => c.push(shown.to_string()),
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Err(_) => return,
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}
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}
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}
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}
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}
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/// Cut and publish, into the launcher's own console panel.
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///
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/// The three scripts are run as a person runs them, in order, and each decides for itself
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/// whether it has anything to do: `release_pack.ps1` stops with "nothing changed" when the
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@@ -178,6 +272,7 @@ pub fn run_release(
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with_api: bool,
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with_mcp: bool,
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sudo: &str,
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console: &Shared,
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) -> Result<PathBuf, String> {
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let scripts = mcp_repo.join("scripts");
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let log = work_dir.join("release.log");
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@@ -229,24 +324,32 @@ pub fn run_release(
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// Everything inside try/finally, and everything recorded. A step that throws used to
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// take the window with it - the release simply vanished, with nothing to read.
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//
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// No `pause` here any more: this runs into the launcher's own panel, where there is no
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// console to press Enter in. The exit code carries the verdict instead - swallowing a
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// failure and exiting 0 would make a failed release look like a finished one.
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let ps = format!(
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"$ErrorActionPreference = 'Stop'
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# The pipe gets UTF-8 or Windows' own French messages arrive as mojibake.
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[Console]::OutputEncoding = New-Object System.Text.UTF8Encoding $false
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$pw = $env:ODIAN_NODE_SUDO
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$env:ODIAN_NODE_SUDO = $null
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Start-Transcript -Path '{}' -Force | Out-Null
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$ok = $true
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try {{
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{}
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Write-Host ''
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Write-Host 'Release finished.' -ForegroundColor Green
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Write-Host 'Release finished.'
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}} catch {{
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Write-Host ''
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Write-Host \"FAILED: $_\" -ForegroundColor Red
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Write-Host \"FAILED: $_\"
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$ok = $false
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}} finally {{
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Stop-Transcript | Out-Null
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Write-Host ''
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Write-Host 'Log: {}'
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pause
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}}
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if (-not $ok) {{ exit 1 }}
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",
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log.display(),
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body,
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@@ -260,15 +363,50 @@ pub fn run_release(
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let mut cmd = Command::new("powershell");
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cmd.args(["-NoProfile", "-ExecutionPolicy", "Bypass", "-File"]).arg(&file);
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cmd.env("ODIAN_NODE_SUDO", sudo);
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// Nothing can type into this, so stdin is closed: a script that ever asks a question
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// then fails at once instead of hanging forever with no window to answer in.
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cmd.stdin(Stdio::null()).stdout(Stdio::piped()).stderr(Stdio::piped());
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#[cfg(windows)]
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{
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use std::os::windows::process::CommandExt;
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cmd.creation_flags(0x0000_0010); // CREATE_NEW_CONSOLE: the developer watches it run
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cmd.creation_flags(0x0800_0000); // CREATE_NO_WINDOW: the output belongs in the panel
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}
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cmd.spawn().map_err(|e| format!("cannot start the release: {e}"))?;
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let mut child = cmd.spawn().map_err(|e| format!("cannot start the release: {e}"))?;
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console.lock().map_err(|_| "the release console is unusable")?.start();
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// Both streams, kept separate: merging them with `2>&1` inside PowerShell wraps every
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// stderr line from a native exe in a NativeCommandError and makes a clean run look failed.
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let mut pumps = Vec::new();
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for stream in [child.stdout.take().map(Either::Out), child.stderr.take().map(Either::Err)] {
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if let Some(s) = stream {
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let c = console.clone();
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pumps.push(std::thread::spawn(move || match s {
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Either::Out(r) => pump(r, c),
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Either::Err(r) => pump(r, c),
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}));
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}
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}
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let c = console.clone();
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std::thread::spawn(move || {
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let code = child.wait().ok().and_then(|s| s.code());
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// Drain what is still sitting in the pipes BEFORE saying it finished: the window stops
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// asking once running goes false, and the last lines are the ones that say why.
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for p in pumps {
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let _ = p.join();
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}
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if let Ok(mut c) = c.lock() {
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c.finish(code);
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}
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});
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Ok(file)
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}
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/// The two pipes have different types; this lets one thread body handle either.
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enum Either {
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Out(std::process::ChildStdout),
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Err(std::process::ChildStderr),
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}
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/// Where the Engine API deploy script is: beside the other release scripts, or in the
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/// release skill that carries it.
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fn api_script(scripts: &Path) -> Option<PathBuf> {
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@@ -363,4 +501,59 @@ mod tests {
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let _ = std::fs::remove_dir_all(&dir);
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}
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#[test]
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fn the_console_hands_over_only_what_the_window_has_not_seen() {
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let mut c = Console::default();
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c.start();
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for i in 0..3 {
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c.push(format!("line {i}"));
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}
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let first = c.tail(0);
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assert_eq!(first.from, 0);
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assert_eq!(first.total, 3);
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assert_eq!(first.lines.len(), 3);
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assert!(first.running, "a started console is running");
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||||
// Asking again from where it got to yields nothing, not the whole buffer again.
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let again = c.tail(first.total);
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assert!(again.lines.is_empty());
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assert_eq!(again.total, 3);
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c.push("line 3".into());
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let more = c.tail(3);
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assert_eq!(more.lines, vec!["line 3".to_string()]);
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||||
|
||||
c.finish(Some(1));
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let done = c.tail(4);
|
||||
assert!(!done.running);
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||||
assert_eq!(done.exit, Some(1), "a failed release must not look finished");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn trimming_a_long_release_keeps_indices_honest() {
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||||
let mut c = Console::default();
|
||||
c.start();
|
||||
for i in 0..(MAX_LINES + 500) {
|
||||
c.push(format!("line {i}"));
|
||||
}
|
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let t = c.tail(0);
|
||||
assert_eq!(t.total, MAX_LINES + 500, "total counts every line ever printed");
|
||||
assert_eq!(t.lines.len(), MAX_LINES, "only the tail is kept");
|
||||
assert_eq!(t.from, 500, "it says where it really starts, not 0");
|
||||
assert_eq!(t.lines[0], "line 500");
|
||||
// A window that asked from beyond the end gets nothing rather than a panic.
|
||||
assert!(c.tail(t.total + 99).lines.is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_progress_line_that_rewrites_itself_stays_one_line() {
|
||||
let stream: &[u8] = b"first\r\nbuilding 10%\rbuilding 90%\rbuilt\nplain\n";
|
||||
let c: Shared = Default::default();
|
||||
c.lock().unwrap().start();
|
||||
pump(stream, c.clone());
|
||||
let got = c.lock().unwrap().tail(0);
|
||||
// CRLF is an ending, not content; a lone CR overwrites, exactly as a terminal shows it.
|
||||
assert_eq!(got.lines, vec!["first".to_string(), "built".to_string(), "plain".to_string()]);
|
||||
}
|
||||
}
|
||||
|
||||
+7
-1
@@ -6,6 +6,7 @@
|
||||
import KeyArt from "./components/KeyArt.svelte";
|
||||
import MarketplaceDrawer from "./components/MarketplaceDrawer.svelte";
|
||||
import NewsPanel from "./components/NewsPanel.svelte";
|
||||
import ReleaseConsole from "./components/ReleaseConsole.svelte";
|
||||
import ReleasePanel from "./components/ReleasePanel.svelte";
|
||||
import SettingsDrawer from "./components/SettingsDrawer.svelte";
|
||||
import SyncPanel from "./components/SyncPanel.svelte";
|
||||
@@ -18,6 +19,9 @@
|
||||
// Dev mode drops the patch notes: they describe the INSTALLED version, which is not what
|
||||
// a dev run starts. With that column gone the art has the whole window to sit in.
|
||||
const dev = $derived(launcher.devOn);
|
||||
// A release takes that column back while it runs: its output is the one thing worth
|
||||
// reading there, and it is where a developer is already looking.
|
||||
const showConsole = $derived(dev && launcher.consoleOpen);
|
||||
|
||||
onMount(() => launcher.start());
|
||||
</script>
|
||||
@@ -26,9 +30,11 @@
|
||||
<KeyArt />
|
||||
<TitleBar onOpenSettings={() => (settingsOpen = true)} onOpenMarket={() => launcher.openMarket()} />
|
||||
|
||||
<main class="hub" class:dev>
|
||||
<main class="hub" class:dev={dev && !showConsole}>
|
||||
{#if !dev}
|
||||
<div class="news-slot"><NewsPanel /></div>
|
||||
{:else if showConsole}
|
||||
<div class="news-slot"><ReleaseConsole /></div>
|
||||
{/if}
|
||||
<div class="hero-slot"><Hero /></div>
|
||||
<div class="action-slot"><ActionPanel /></div>
|
||||
|
||||
@@ -118,6 +118,11 @@
|
||||
await launcher.loadRelease();
|
||||
}
|
||||
|
||||
// While one runs, this button is the way BACK to its output rather than a way to start a
|
||||
// second: closing the console otherwise left a running release with nowhere to be seen.
|
||||
const releasing = $derived(launcher.consoleRunning);
|
||||
const hasOutput = $derived(launcher.consoleLines.length > 0 && !launcher.consoleOpen);
|
||||
|
||||
async function browseCheckout() {
|
||||
const path = await launcher.pickFolder();
|
||||
if (path) await launcher.setDev({ dev_root: path });
|
||||
@@ -304,10 +309,16 @@
|
||||
</div>
|
||||
|
||||
<div class="dev-row">
|
||||
<button class="btn dev-release" disabled={blocked || !s?.online} onclick={openRelease}>
|
||||
Build & deploy…
|
||||
</button>
|
||||
{#if !s?.online}
|
||||
{#if releasing}
|
||||
<button class="btn dev-release" onclick={() => launcher.showConsole()}>Release running…</button>
|
||||
{:else}
|
||||
<button class="btn dev-release" disabled={blocked || !s?.online} onclick={openRelease}>
|
||||
Build & deploy…
|
||||
</button>
|
||||
{/if}
|
||||
{#if hasOutput && !releasing}
|
||||
<button class="btn-link" onclick={() => launcher.showConsole()}>last output</button>
|
||||
{:else if !s?.online}
|
||||
<span class="dev-note">needs the DHP</span>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
<script lang="ts">
|
||||
import Icon from "./Icon.svelte";
|
||||
import { launcher } from "../lib/launcher.svelte";
|
||||
|
||||
let scroller: HTMLElement | undefined = $state();
|
||||
|
||||
const lines = $derived(launcher.consoleLines);
|
||||
const running = $derived(launcher.consoleRunning);
|
||||
const exit = $derived(launcher.consoleExit);
|
||||
|
||||
// Follow the output, but only while the reader is already at the bottom: scrolling back to
|
||||
// read an error must not be yanked away by the next line that arrives.
|
||||
let follow = $state(true);
|
||||
function onScroll() {
|
||||
const el = scroller;
|
||||
if (!el) return;
|
||||
follow = el.scrollHeight - el.scrollTop - el.clientHeight < 24;
|
||||
}
|
||||
$effect(() => {
|
||||
void lines.length;
|
||||
if (follow && scroller) scroller.scrollTop = scroller.scrollHeight;
|
||||
});
|
||||
|
||||
// A step header is worth picking out of a wall of build output, as is a failure.
|
||||
function kind(line: string): string {
|
||||
if (/^\s*={3}/.test(line)) return "step";
|
||||
if (/^FAILED:|^\s*Erreur|error[: ]/i.test(line)) return "bad";
|
||||
if (/nothing to (release|deploy)|No pack cut|Release finished/i.test(line)) return "note";
|
||||
return "";
|
||||
}
|
||||
</script>
|
||||
|
||||
<section class="console glass" aria-label="Release output">
|
||||
<header class="head">
|
||||
<h2 class="eyebrow">Release</h2>
|
||||
<span class="state mono" class:live={running} class:bad={!running && exit !== null && exit !== 0}>
|
||||
{#if running}
|
||||
running
|
||||
{:else if exit === null}
|
||||
idle
|
||||
{:else if exit === 0}
|
||||
finished
|
||||
{:else}
|
||||
failed ({exit})
|
||||
{/if}
|
||||
</span>
|
||||
<span class="grow"></span>
|
||||
<span class="total mono">{lines.length}</span>
|
||||
<button class="icon-btn" aria-label="Close release output" onclick={() => launcher.closeConsole()}>
|
||||
<Icon name="close" size={14} />
|
||||
</button>
|
||||
</header>
|
||||
|
||||
<!-- Both are deliberate: `log` is the role for streamed output, and it has to be
|
||||
focusable or a keyboard cannot scroll back through a failed build. -->
|
||||
<!-- svelte-ignore a11y_no_noninteractive_tabindex -->
|
||||
<div bind:this={scroller} class="body mono selectable" onscroll={onScroll} tabindex="0" role="log">
|
||||
{#if lines.length}
|
||||
{#each lines as line, i (i)}
|
||||
<div class="line {kind(line)}">{line || " "}</div>
|
||||
{/each}
|
||||
{:else}
|
||||
<p class="empty">Waiting for the first line…</p>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
{#if !running && exit !== null}
|
||||
<footer class="foot">
|
||||
{exit === 0 ? "Closing this keeps the output until the next release." : "The full transcript is in state\\release\\release.log."}
|
||||
</footer>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.console {
|
||||
display: flex;
|
||||
flex: 1;
|
||||
flex-direction: column;
|
||||
min-height: 0;
|
||||
background: var(--glass-strong);
|
||||
}
|
||||
|
||||
.head {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
padding: 8px 8px 8px 16px;
|
||||
border-bottom: 1px solid var(--line);
|
||||
}
|
||||
|
||||
.grow {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.total,
|
||||
.state {
|
||||
color: var(--muted);
|
||||
font-size: var(--text-xs);
|
||||
}
|
||||
|
||||
/* The dot earns its place: from across the desk it is the only thing that says whether a
|
||||
release is still going. */
|
||||
.state.live::before,
|
||||
.state.bad::before {
|
||||
display: inline-block;
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
margin-right: 6px;
|
||||
border-radius: 50%;
|
||||
background: var(--accent, #4ade80);
|
||||
content: "";
|
||||
vertical-align: middle;
|
||||
}
|
||||
.state.live {
|
||||
color: var(--ink-2);
|
||||
}
|
||||
.state.bad {
|
||||
color: var(--danger);
|
||||
}
|
||||
.state.bad::before {
|
||||
background: var(--danger);
|
||||
}
|
||||
|
||||
.body {
|
||||
flex: 1;
|
||||
padding: 8px 0;
|
||||
overflow-y: auto;
|
||||
min-height: 0;
|
||||
font-size: var(--text-xs);
|
||||
line-height: 1.55;
|
||||
}
|
||||
|
||||
.line {
|
||||
padding: 0 16px;
|
||||
color: var(--ink-2);
|
||||
white-space: pre-wrap;
|
||||
overflow-wrap: anywhere;
|
||||
}
|
||||
|
||||
.line.step {
|
||||
margin-top: 6px;
|
||||
color: var(--ink);
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.line.bad {
|
||||
color: var(--danger);
|
||||
}
|
||||
|
||||
.line.note {
|
||||
color: var(--warn);
|
||||
}
|
||||
|
||||
.empty {
|
||||
padding: 8px 16px;
|
||||
color: var(--muted);
|
||||
font-size: var(--text-sm);
|
||||
}
|
||||
|
||||
.foot {
|
||||
padding: 8px 16px;
|
||||
border-top: 1px solid var(--line);
|
||||
color: var(--muted);
|
||||
font-size: var(--text-xs);
|
||||
}
|
||||
</style>
|
||||
@@ -15,6 +15,7 @@ import type {
|
||||
SignInResult,
|
||||
StackEvent,
|
||||
Status,
|
||||
ReleaseConsoleTail,
|
||||
ReleasePlan,
|
||||
RemoveProgress,
|
||||
SyncConflict,
|
||||
@@ -73,6 +74,7 @@ function createTauriBackend(): Backend {
|
||||
onInstallProgress: (handler) => subscribe<InstallProgress>("install-progress", handler),
|
||||
releasePlan: () => invoke<ReleasePlan>("release_plan"),
|
||||
releaseRun: (password, withApi, withMcp) => invoke<void>("release_run", { password, withApi, withMcp }),
|
||||
releaseConsole: (since) => invoke<ReleaseConsoleTail>("release_console", { since }),
|
||||
onTileSyncProgress: (handler) => subscribe<TileSyncProgress>("tile-sync-progress", handler),
|
||||
onRemoveProgress: (handler) => subscribe<RemoveProgress>("remove-progress", handler),
|
||||
onStack: (handler) => subscribe<StackEvent>("stack", handler),
|
||||
|
||||
@@ -418,9 +418,61 @@ class Launcher {
|
||||
return this.run("release", async () => {
|
||||
await backend.releaseRun(password, withApi, withMcp);
|
||||
this.releaseOpen = false;
|
||||
// Straight into the console: the release is running with nowhere else to show itself.
|
||||
this.consoleLines = [];
|
||||
this.consoleTotal = 0;
|
||||
this.consoleExit = null;
|
||||
this.consoleRunning = true;
|
||||
this.consoleOpen = true;
|
||||
this.pollConsole();
|
||||
});
|
||||
}
|
||||
|
||||
// ---- the release console -------------------------------------------------------------
|
||||
/** Shown in the notes column in dev mode, where the patch notes sit otherwise. */
|
||||
consoleOpen = $state(false);
|
||||
consoleLines = $state<string[]>([]);
|
||||
consoleRunning = $state(false);
|
||||
consoleExit = $state<number | null>(null);
|
||||
/** How many lines have been taken, so each poll asks only for what is new. */
|
||||
private consoleTotal = 0;
|
||||
private polling = false;
|
||||
|
||||
/** Polled rather than pushed: reopening the panel then needs no replay, and a slow window
|
||||
* cannot fall behind a build that prints thousands of lines. */
|
||||
private async pollConsole() {
|
||||
if (this.polling) return;
|
||||
this.polling = true;
|
||||
try {
|
||||
for (;;) {
|
||||
const tail = await backend.releaseConsole(this.consoleTotal);
|
||||
if (tail.from > this.consoleTotal && this.consoleLines.length) {
|
||||
this.consoleLines.push(`... ${tail.from - this.consoleTotal} earlier lines dropped`);
|
||||
}
|
||||
if (tail.lines.length) this.consoleLines.push(...tail.lines);
|
||||
this.consoleTotal = tail.total;
|
||||
this.consoleRunning = tail.running;
|
||||
this.consoleExit = tail.exit;
|
||||
if (!tail.running) return;
|
||||
await new Promise((r) => setTimeout(r, 400));
|
||||
}
|
||||
} catch {
|
||||
this.consoleRunning = false;
|
||||
} finally {
|
||||
this.polling = false;
|
||||
}
|
||||
}
|
||||
|
||||
/** Reopen it after it was closed; a finished release keeps its output to be read. */
|
||||
showConsole() {
|
||||
this.consoleOpen = true;
|
||||
if (this.consoleRunning) this.pollConsole();
|
||||
}
|
||||
|
||||
closeConsole() {
|
||||
this.consoleOpen = false;
|
||||
}
|
||||
|
||||
/** Change part of the settings and save, for the dev controls on the hub. */
|
||||
setDev(change: Partial<Settings>) {
|
||||
const current = this.settings;
|
||||
|
||||
+34
-1
@@ -24,6 +24,7 @@ import {
|
||||
type MarketItem,
|
||||
type MockControls,
|
||||
type MockScenario,
|
||||
type ReleaseConsoleTail,
|
||||
type ReleasePlan,
|
||||
type Settings,
|
||||
type SignInResult,
|
||||
@@ -786,7 +787,39 @@ class MockBackend implements Backend {
|
||||
async releaseRun(password: string, withApi: boolean, withMcp: boolean): Promise<void> {
|
||||
await this.wait(400);
|
||||
if (!password.trim()) throw "The node's sudo password is needed to cut a pack and to roll the API.";
|
||||
this.log("info", `Release started in its own window (browser mock: nothing runs). API ${withApi}, MCP ${withMcp}`);
|
||||
// Nothing runs in the browser, so play a short script into the console instead: enough
|
||||
// to see the panel fill, scroll and finish.
|
||||
this.consoleLines = ["=== ODIAN pack 0.74.0 ===", "", "=== Preflight ==="];
|
||||
this.consoleDone = null;
|
||||
const rest = [
|
||||
"engine at 1255873...",
|
||||
"Nothing that ships has changed. No pack cut.",
|
||||
"pack: nothing to release",
|
||||
`=== Launcher 0.1.40 === (API ${withApi}, MCP ${withMcp})`,
|
||||
"npx tauri build ...",
|
||||
"Release finished.",
|
||||
];
|
||||
void (async () => {
|
||||
for (const line of rest) {
|
||||
await this.wait(700);
|
||||
this.consoleLines.push(line);
|
||||
}
|
||||
this.consoleDone = 0;
|
||||
})();
|
||||
}
|
||||
|
||||
private consoleLines: string[] = [];
|
||||
private consoleDone: number | null = 0;
|
||||
|
||||
async releaseConsole(since: number): Promise<ReleaseConsoleTail> {
|
||||
await this.wait(60);
|
||||
return {
|
||||
from: Math.min(since, this.consoleLines.length),
|
||||
lines: this.consoleLines.slice(since),
|
||||
total: this.consoleLines.length,
|
||||
running: this.consoleDone === null,
|
||||
exit: this.consoleDone,
|
||||
};
|
||||
}
|
||||
|
||||
async syncNow(): Promise<void> {
|
||||
|
||||
@@ -306,6 +306,17 @@ export interface ReleasePlan {
|
||||
blocked: string | null;
|
||||
}
|
||||
|
||||
/** A slice of the running release's output: what the window has not shown yet. */
|
||||
export interface ReleaseConsoleTail {
|
||||
/** Index of the first line returned; higher than asked for when older lines were trimmed. */
|
||||
from: number;
|
||||
lines: string[];
|
||||
total: number;
|
||||
running: boolean;
|
||||
/** Null while running; 0 means it finished, anything else means it failed. */
|
||||
exit: number | null;
|
||||
}
|
||||
|
||||
export const DEV_TARGETS = ["client", "web", "both"] as const;
|
||||
export type DevTarget = (typeof DEV_TARGETS)[number];
|
||||
|
||||
@@ -375,6 +386,7 @@ export interface Backend {
|
||||
syncTiles(): Promise<void>;
|
||||
releasePlan(): Promise<ReleasePlan>;
|
||||
releaseRun(password: string, withApi: boolean, withMcp: boolean): Promise<void>;
|
||||
releaseConsole(since: number): Promise<ReleaseConsoleTail>;
|
||||
/** What the operator has to decide, oldest first. */
|
||||
getSyncConflicts(): Promise<SyncConflict[]>;
|
||||
/** Records one decision; resolves with what is left to decide. */
|
||||
|
||||
Reference in New Issue
Block a user