ODIAN Launcher

The desktop launcher for ODIAN. It signs an operator in with their site's Keycloak account, installs ODIAN from the site (or from an ODIAN drive), forces an update before launch while the site is reachable, and runs ODIAN fully offline otherwise.

Part Where Stack
Hub UI src/ Svelte 5 + Vite, bundled fonts, no network requests of its own
Backend src-tauri/ Tauri 2 (Rust): commands and events in docs/CONTRACT.md
Installer crates/odian-packs/ Rust port of the pack format v1 (ODIAN_MCP_Server/src/odian_packs)

Develop

npm install
npm run dev            # the hub in a normal browser, with a mock backend (?scenario=…)
npm run tauri dev      # the real launcher window
npm run check          # svelte-check
cargo test --workspace # Rust tests (needs ~/.cargo/bin on PATH)

Build the Windows setup (NSIS):

npm run tauri build

How it finds the site

On first run the launcher reads site.json next to its executable and copies it into its settings (%APPDATA%\fr.odian.launcher\settings.json). Operators can change the addresses later in Settings. See site.example.json:

{ "name": "ODIAN test site", "site_url": "http://192.168.1.41:30097", "mcp_url": "http://192.168.1.41:30091" }
  • site_url: the site's update service (/v1/health, versions, packs).
  • mcp_url: the site's MCP, which runs the Keycloak desktop sign-in (/auth/desktop/start, /auth/desktop/exchange).

On an operator PC

<install_dir>\                  D:\ODIAN when a D: drive exists, else C:\ODIAN
  versions\<v>\                 app, API, tile server and runtime files for one version
  data\db\<snapshot>\           database dumps restored into the local Postgres
  data\tiles\<style>\<dataset>\ tiles
  data\src\                     source files
  state\launcher.json           install id, installed version, last operator
  state\notes\<v>.md            patch notes, for offline reading

The site token lives in Windows Credential Manager under "ODIAN Launcher", one entry per site URL. The install id is generated on the PC the first time it saves its state, so a cloned drive never carries one.

Dev mode

A developer's PC can run the whole stack out of git checkouts instead of the installed version, so a code change is one Launch away without cutting a pack. It is deliberately not a checkbox anyone can find: the Dev section of Settings appears only on a PC holding a dev licence, an Ed25519 document signed with the same key as a pack manifest and verified by the same code (src-tauri/src/devmode.rs over odian_packs::signing::verify).

This repo carries one. dev-licence.json at the root is a team licence: it names no machine and no install, and says so in its signed body ("scope": "team"). Whoever can clone this repo can run dev mode — repo access is the credential, on purpose, because an operator has the installed launcher and never the source.

  • A launcher started from this repo (npm run tauri dev) finds it by itself: the launcher looks beside its own exe and two levels up, which is the repo root.
  • For the launcher installed on your PC, run it once: powershell -ExecutionPolicy Bypass -File tools\enable-dev-mode.ps1

It still expires, and it is still refused if the signature does not match the release key. A licence that simply forgot its binding is refused as unbound — only one that claims the team scope is let through, so the weaker rule can never be reached by accident.

For a stricter licence — a single PC, or a kit on one drive — mint one on the machine that has the signing key:

python -m odian_packs dev-licence --machine ODIAN-DEV-01 --expires 2027-01-31 --out licence.json

--machine is %COMPUTERNAME%, or use --install-id to bind it to one install instead (the id in state\launcher.json). A licence with neither binding is refused — an unbound one would work on every PC it is copied to.

The launcher looks in these places on every refresh, best first:

  1. <checkout folder>\dev-licence.json — where a developer's kit lives, so the licence travels with the checkouts on the same drive.
  2. Beside the running executable, and two levels above it — the repo root for a launcher built from source, which is what makes the committed team licence work with no setup.
  3. <install_dir>\state\dev-licence.json — always supported, and the only place a PC with no licence yet can use: the Dev section is hidden until one is found, so there is no way to name a checkout folder before then. This is where enable-dev-mode.ps1 puts it.

It is signed and bound either way, so where it is read from changes nothing about what it permits. A refusal is logged once, naming the file it refused.

With a licence, Settings gains:

Control What it does
Checkout folder The folder holding ODIAN_Engine (e.g. E:\ODIAN_Dev)
Launch the whole stack from the checkout Runs the checkout's API, tile server and Odian.exe
Build it first, every launch Runs _APIuild.bat then toolsuilduild.bat Release before launching
Run as An operator name to run as, instead of the one signed in
Launch starts ODIAN, the web client, or both

Both is the one worth having. There is one Postgres, one API and one tile server either way, so the .exe and the browser show the same rows from the same database at the same moment. This codebase holds the two clients to each other in a dozen places — the satellite propagator, the network graph, the track filters, the APP-6 placement and sizing — and a divergence there is invisible in review and obvious the moment both are on screen.

The web client is the checkout's _WEB on Vite's own :5173, with hot reload, and the launcher opens a browser at http://localhost:5173/?api=http://127.0.0.1:18080&user=<operator> — ?api= because the web's own default is localhost:8080 (the repo's api.bat), not this stack's API, and ?user= so both clients author as the same operator, a swapped one included. Its endpoint guard already trusts any loopback port, so nothing in _WEB needed changing. On first run "Build it first, every launch" also runs the web client's npm install, whenever package.json or package-lock.json is newer than node_modules — so a dependency that arrives with a pull is fetched, without paying for npm on every launch. (It has to be the manifest times, not "does node_modules exist": a pull leaves the folder in place and Vite then fails with Failed to resolve import "<name>", which reads like broken source.)

One thing is not local yet: _WEB/vite.config.ts proxies /basemap, /netlayer and /mvt to https://tiles.odian.fr, so the browser's map comes from the internet while the .exe beside it draws from this PC's tiles. The data — the part the two clients are held to agree on — is local for both.

In dev mode every process gets its own console window — the whole point is seeing the API's and the client's output — and the same database, tiles and Postgres as an operator run, on the launcher's own ports (55432 / 18080 / 18081), so a dev run and the repo's run-local.bat (8080) do not collide. Stop still cuts everything: the job object owns the consoles too.

Run as switches the identity without Keycloak, because the local API mints its own session from a shared secret and the launcher tells it who to be (ODIAN_LAUNCH_USER). What it cannot do is carry that identity to the DHP — work authored as someone else would arrive there under the account that signed in — so while a different name is set, the launcher does not sync at all, and says so. Typing your own name in changes nothing and costs nothing.

The local stack

launch starts four processes, all on 127.0.0.1, in this order, each waiting for the previous one:

Process Port Working dir Ready when
Postgres (versions\<v>\runtime\pgsql) 55432 state\pg pg_ctl start -w returns
Engine API (versions\<v>\api\odian_api.exe) 18080 state\api GET /health answers
Tile server (versions\<v>\tile_server, runtime\python) 18081 state\tiles GET /health answers
ODIAN (versions\<v>\Odian\x64\MinGW-Release\Odian.exe) — state\client still running after 3 s
  • Every process starts from a clean environment (Windows basics plus the ODIAN variables set in src-tauri/src/stack.rs), without a console window, inside one Job Object, so nothing outlives the launcher.
  • Odian.exe and the API read and write relative to their working directory. state\client therefore holds junctions assets and shaders into the version folder, and versions\<v>\ is never written.
  • The tile server runs cache-only (ODIAN_TILE_CACHE_ONLY=1) from a generated state\tiles\datasets.json, and the client runs with ODIAN_OFFLINE=1.
  • ODIAN signs in as the last operator through the local API's /auth/mint. The mint secret and the Postgres password are generated on the PC and kept in state\launcher.json.
  • When Odian.exe closes, the rest stops in reverse order; Postgres stops with pg_ctl stop -m fast.
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